Getting Around
If this is Space Opera then there must be space travel. Both interplanetary and Interstellar. Here are the rough concepts for the bending of physics in Fleeting Moments.
Star Pools
These are points that connect to wormholes to wormholes. Star Pools are vast and dangerous. They are the points where connections where space time is sufficiently altered to allow Worm Holes to be built. No worm hole is ever 100% stable or directable. However transit is instant. Worm Holes have a tendancy to focus onto Star Pools. So Star Systems with Star Pools can more easily send and receive traffic.
Sometimes ships do go the wrong star pool - they either stay where they are or try again.
Sometimes ships in worm hole transit go so far off target that they may either never been seen again.
Star Pools are still seen as an advantage
DV Engines
DV - Delta Velocity. Or to put it simply very very efficient rockets. A primary (and simple method) or moving ships around.
Compression Engines
These compress and uncompress spacetime in a bubble around the ship. Very high speeds - even FTL speeds can be achieved by compression engines. Compression Engines need huge amounts of power and can often only be run for relatively short periods. However these are the most stable method of travelling large distances.
Note: Unless a Star Pool is used Interstellar travel usually takes months of years.
Note: All ships have methods of regulating the effects of acceleration. However during high speed or high risk operations most crew retire to individual booths, with self backing up systems for keeping the crew alive should anything go wrong


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